Octo Expansion Anticipation

Nintendo’s recent announcement of the Octo Expansion has me hyperventilating at the thought of it. Lately I’ve been replaying Splatoon 2’s story mode as Agent 4 to collect all the scrolls and sardinium as well as unlock some of the Hero weapons. I’d forgotten the fun of single player mode and it’s only adding to my anticipation! Agent 8, the mystery octoling(?) with no memory, is aesthetically my new favorite. I’m elated to play through 80+(!!!) different missions to uncover her story and unlock playable Octolings in multiplayer. For $20 I feel like the amount of content I’m getting is huge. It will likely have good replay value as there are surely collectible thingies to find in each mission.

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I’m a sucker (get it? Octojokes) so I took the bait (did it again!) and pre-ordered the expansion immediately to get the Octo-themed clothing. Presents!

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It could have been better themed – a crate or vault like those in single player mode or wrapped nicely – but I’ll take it! I think it’s nice of Nintendo to give us a taste of the new gear coming our way. 100 new items?!? My military/motorcycle style could see some new options! Tattoo sleeves with Ink Resistance abilities? Wishful thinking, but Nintendo could be listening!

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They clearly designed a new stages for me, after all! The stages. coming over from Splatoon 1 are great, but obviously Wahoo World is going to be an instant favorite of mine. I’m going to explore every square tentacle.

X Rank I’m still working my way up to S+, but now my goal has changed to hit X rank. I don’t need to be in the power rankings each month, but I do want to hit max rank and play competitively. I’m good enough, but am I competitive enough?

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The revelation that Octo Expansion takes place in the subway to the right of the lobby in Inkopolis Square has me wondering about other areas of possible expansion.

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The subway entrance in the middle is happening. Now I’m noticing that grated doorway on the left and the obvious closed storefront on the right. Will these open to sell some of the expanded gear? What about that door behind the boxes with the signage above?

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And could there be something beyond this barricade? Could we eventually enter that building on the left and find out where that ramp goes?

What do you think of the new expansion? Do you think any of these other places could open up? What else would you want to see come to Splatoon 2?

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My Hopes for Zelda Mobile

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I don’t consider myself a mobile gamer. I have some time-killers I play on the train, but I still struggle to see mobile gaming as “real gaming.”

But The Legend of Zelda is making the leap to mobile devices later this year and I’ll be on board for that. MORE ZELDA! Still, this version needs to feel as big as the franchise, especially on the coattails of Breath of the Wild, while adopting a mobile formula that encourages habitual use. Some features and functions that I’d love to see include:

Daily puzzles. The Legend of Zelda is legendary for its challenging puzzles- there are 120 shrines to solve in Breath of the Wild. With the breadth of functionality offered by mobile devices from touch screens to gyroscopic/movement-based controls, puzzle innovation is nearly endless and can be varied enough to not feel repetitive. Give me a new challenge every day

Real World integration. Hyrule is a HUGE place and I want to feel like I’m exploring it in the real world. Much like walking hatches eggs in Pokemon Go, I’d like my daily physical activity to translate to my mini hero in-game. Do I need to walk 3 miles to get to Zora’s Domain and unlock new puzzles? Bring me my running shoes and let’s go on a quest!

Link as a secondary character. I’d be less critical of it as a Zelda game and more delighted I get to play alongside my favorite characters and themes. Let me customize my own sprite who interacts with Link in my own story. Maybe Link is my silent sensei, training me to protect Hyrule so he can retire. Or maybe he needs me to rescue him! I love playing as Link, but I’m craving my own adventure. Mobile would be a perfect platform to try this kind of alternative story formula since it’s not a traditional vehicle for Zelda games and players’ expectations for mobile games are vastly different than console. There could even be an opportunity for microtransactions to buy new character features, clothes or accessories.

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Selfies! It’s mobile! Come on. Those Wind Waker selfies were adorable and hilarious. Nintendo could drive engagement and promotion with a selfie feature that’s easily sharable to social.

What do you want to see in a mobile Zelda game?