My Hopes for Zelda Mobile

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I don’t consider myself a mobile gamer. I have some time-killers I play on the train, but I still struggle to see mobile gaming as “real gaming.”

But The Legend of Zelda is making the leap to mobile devices later this year and I’ll be on board for that. MORE ZELDA! Still, this version needs to feel as big as the franchise, especially on the coattails of Breath of the Wild, while adopting a mobile formula that encourages habitual use. Some features and functions that I’d love to see include:

Daily puzzles. The Legend of Zelda is legendary for its challenging puzzles- there are 120 shrines to solve in Breath of the Wild. With the breadth of functionality offered by mobile devices from touch screens to gyroscopic/movement-based controls, puzzle innovation is nearly endless and can be varied enough to not feel repetitive. Give me a new challenge every day

Real World integration. Hyrule is a HUGE place and I want to feel like I’m exploring it in the real world. Much like walking hatches eggs in Pokemon Go, I’d like my daily physical activity to translate to my mini hero in-game. Do I need to walk 3 miles to get to Zora’s Domain and unlock new puzzles? Bring me my running shoes and let’s go on a quest!

Link as a secondary character. I’d be less critical of it as a Zelda game and more delighted I get to play alongside my favorite characters and themes. Let me customize my own sprite who interacts with Link in my own story. Maybe Link is my silent sensei, training me to protect Hyrule so he can retire. Or maybe he needs me to rescue him! I love playing as Link, but I’m craving my own adventure. Mobile would be a perfect platform to try this kind of alternative story formula since it’s not a traditional vehicle for Zelda games and players’ expectations for mobile games are vastly different than console. There could even be an opportunity for microtransactions to buy new character features, clothes or accessories.

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Selfies! It’s mobile! Come on. Those Wind Waker selfies were adorable and hilarious. Nintendo could drive engagement and promotion with a selfie feature that’s easily sharable to social.

What do you want to see in a mobile Zelda game?

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How Nintendo Switch is Driving me Back to Physical Games

I’m a Taurus. As a lover of physical things, I like to surround myself with the material items that speak most to me and bring joy into my space- candles, jewelry, art, plants.

As a New Yorker, that space is already filled the moment I step into it. The items I keep need to be deeply meaningful and beautiful as well as fairly functional. Moving to digital downloads has helped me reduce clutter AND keep a larger library (read: daunting backlog).

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Hiding my games within a clear carrier from the old Club Nintendo days

And while I do still have a nice little collection of physical DS games for which I’ve found accessible-yet-invisible storage solutions, I actively seek out digital downloads to preserve my sacred space.

Nintendo Switch– and particularly indie game publishers- are changing that.

Artful packaging draws me in a variety of ways. The clear plastic shell for Switch games is much less visible and intrusive than the white 3DS and blue WiiU shells were. It’s a major upgrade toward keeping my space looking like it belongs to someone who is at least trying to look like a grown up.

There’s been a lot of debate about the size of the box relative to the size of the game, but in a loud retail environment, you need a canvas for enticing visuals. Nicalis has even released two editions for The Binding of Isaac: Afterbirth+ each with covetable  covers.

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via Nicalis

It seems instruction manuals started to phase out slowly.  Around the time Club Nintendo shuttered, I don’t remember seeing them anymore at all. I always loved thumbing through the manuals, reading character backstories, admiring the artwork and learning a handful of secrets. The “notes” pages in the back were filled with my hand-scrawled discoveries, codes and strategies like a little game diary.

The Nintendo games I’ve purchased so far for Switch continue the trend of missing manuals, but indie publishers like Nicalis have begun to revive them. Cave Story+ was just announced for a June 20th Nintendo Switch release- with an instruction booklet highlighted.

The Binding of Isaac included a gorgeous instruction manual which conjured nostalgia feels for the original Legend of Zelda on NES with its shiny gold cover.

And that’s not all! Indie physical releases are becoming known for including extras and trinkets. If you pre-ordered Isaac from Amazon (or were lucky enough to get an early edition from another retailer), you got two sheets of stickers AND a reversible game cover!

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Goodies in my copy of The Binding of Isaac: Afterbirth+

When and IF Axiom Verge comes to the Switch- the chances of which Tom Happ told me were “decent” back in January, though a Switch release has not yet been confirmed– I’d suspect it will follow a similar format to its other physical releases and include some extras like the STELLAR soundtrack.

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It’s exciting again to pick up a physical copy of a game. And I no longer feel like game cases on my shelf look childish or take away from my aesthetic. Hopefully the future of Switch releases holds many more surprises and shelf candy!